Virtual Youth Work


Τraining on Digital Competences

 

Duration: 7 days for training and 2 days for travelling.
Arrival: Saturday 06 November 2021
Training dates: Sunday 07 November 2021 – Saturday 13 November 2021.
Departure: Sunday 14 November 2021
Number of participants: 30. Each partner will be represented by 3 delegates.
Place: Larnaca, Cyprus.
Venue: Hotel Flamingo, Larnaca.

PROJECT OUTLINE

Project type: Youth mobility
Erasmus+ Key Action 1. Learning Mobility of Individuals

 

PARTNERS

SEAL CYPRUS, Cyprus (Coordinator) www.sealcyprus.org

EUROTEAM CZECH REPUBLIC, z.s., Czech Republic http://www.euroteam-cz.webnode.cz
Asociacija “Aktyvus Jaunimas” (Active Youth), Lithuania https://activeyouth.lt/
INSTITOYTO KOINONIKIS KAINOTOMIAS KAI SYNOXIS (Fifty-Fifty),  Greece http://www.fifty-fifty.gr
ASOCIATIA A.S.E.L. RO, Romania http://www.asel.ro
ADEL Slovakia, Slovakia www.adelslovakia.org
MTU Islander, Estonia  www.estislander.org
Association “WalkTogether”, Bulgaria http://associationwalktogether.eu/
EPEKA, Slovenia https://epeka.si/en/
Gemeinsam leben und lernen in Europa e.V., Germany http://www.gemeinsam-in-europa.de

 

PARTICIPANTS

Age of participants: there is no age limit.
Profile of participants: Youth Workers, Youth Trainers, Mentors of EVS volunteers.
For this project, we are ONLY going to accept vaccinated participants, who hold the EU Digital COVID Certificate.

Before applying, please, read carefully the Info pack

In order to apply, please fill in the application form and submit it to your sending organisation.

 

ABOUT THE PROJECT

The emphasis of this project is on Digital Competences and Media Literacy which are closely related, and both draw on the same core skill of Critical Thinking. Media Literacy focuses on teaching youth to be critically engaged consumers of media, while Digital Competence is more about enabling youth to participate in digital media in wise, safe and ethical ways.

Main aims:

  1. To promote the Digital Competence of the participating youth workers, youth trainers, and mentors.
  2. To use Information Society Technology (IST) and Information Communication Technologies (ICT) to develop the quality of youth work provided by the partner organisations to their target groups.

Three dimensions in which our training will impact the participants:

  1. KEEPING UP WITH THE DIGITALISATION OF SOCIETY
  2. PLANNING, DESIGNING AND EVALUATING DIGITAL YOUTH WORK
  3. YOUTH WORK COMPETENCES
    3A. Information and data literacy
    3B. Communication
    3C. Digital creativity
    3D. Safety
    3E. Reflection and evaluation

 

GET CONNECTED 

Follow us on Facebook: www.facebook.com/sealngocy

The hashtag of the project on Twitter and Instagram is #VirtualYouthWorkEU